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Mods compatible with requiem
Mods compatible with requiem










mods compatible with requiem

What Requiem's Readme says about the block changes:īlocking will only be efficient if you actually have perks invested to

mods compatible with requiem

Since the first two tiers of the shield wall perks are never applied on anybody but the player, this is a just a waste of resources. The shield wall perk also applies a -50% block damage reduction if the perk owner is below 50% stamina and the perk owner is not the player. You can also reach the maximum block reduction with level 100 block, an untempered dwarven shield, and no perks in Shield Wall.ĭeflect Arrows further boost Block Reduction, but it's not very useful because of the cap on block reduction. Consequently the second tier perk only has an effect on weapon blocking. A single perk in Shield Wall will guarantee you will always block the maximum amount with a shield. He does this with a few other perks as well, such as Regeneration, Fighting Stance, Etc.īase Block reduction has been increased, as has Maximum Block Reduction.īut it's still fairly easy to reach the cap. Nothing would have stopped him from just making a new perk and using that instead. More importantly, I definitely don't think he should have recycled the 5th tier shield wall perk as a perk he plans on giving to over a 1000 different NPC types. Which I think is a great idea, block damage isn't so useful that it deserves 5 tiers.īut Xarrian probably should have cleaned up the 3rd through 5th tiered perks with TES5edit once he decided he wasn't going to use them anymore. The Shield Wall perk has been cut down to 2 tiers, instead of 5. They work as intended, the issue is that editing the properties of every spell effect in the game is like opening a can of worms.īlock - Overall I found Requiem's block changes to be odd. These two perks clearly state that they affect everything, including enchantments and potions and etc. Metamagical Thesis and Metamagical Empowerment: If you have enchantments or other constant effect spells equipped when you get this perk, your actor values could get permanently altered. Negative magic effects from potions/ingredients also get boosted. Perhaps this is intentional and Requiem is simply encouraging exploit based gameplay? This is like the RestorationPowerMod exploit I mentioned in the Alchemy section all over again. Alteration - Metamagical Empowerment for example, if acquired before getting other perks, will make magic effect based perks more powerful.












Mods compatible with requiem